
I build browser games that look like the era they are pretending to come from: a 1994 VGA mystery, a 16-bit horizontal shooter, a 90s raycaster, a PlayStation apartment that turns into text when you fall asleep. All free, all playable in the browser, all in English and Spanish.
HIPNAGOGIA — you go to bed in a PlayStation apartment and wake up in the same rooms, made of text. There is one verb: stand still and hold. What you attend gives you what it feels — calm, laughter, anguish — and it holds you back: sustain something that suffers and the dawn arrives faster.
CENIZA — a shut-down cold store, June 1994, and a man who worked there until he didn’t. 31 rooms that only open once you find the thing that opens them, 51 pieces of story you assemble yourself, and two people the firm could have sent, who do not play the same.
NAVE PRIME — a horizontal shooter where every boss leaves you its weapon and none of the eight is the best one. The bomb isn’t yours to pick either: whatever capsule you grab is what you carry into the next fight, even if you were saving something else.
Warp Wizard — a 2.5D arena crawler where your face is the controller. Every world exists in three versions at once, and your expression decides which one you are standing in. Keyboard works too.
None of them ships with an image or an audio file. Every sprite, tile, backdrop and note is written as code and drawn or synthesised when the game loads — NAVE PRIME is 24 enemy types, 8 bosses and 12 tracks of music in 79 KB, and HIPNAGOGIA is an apartment, a block, the creatures in both and every sound they make, in 51 KB.